Clothing so far. Specular and diffuse map are still missing.
Some quick concepts i made before.
Next step. Simulating the fabric on the character.
Cleanup and some changes of the highpoly model in zBrush.
Final topology with baked normal map.
Quick skinning test on a character.
Clothes for a playable character i finished during the last semester. Clothing pattern and simulation of the fabric was done in Marvelous Designer, Cleanup and retopo in zBrush an Maya. Textured in Substance Painter. Maps baked and rendered in Marmoset Viewer.